[PREVIEW] Raytracing: Clustered Geometry, Partitioned TLAS, Indirect Acceleration Structure Builds
Today we’re introducing a preview of DirectX Raytracing (DXR) Clustered Geometry and Partitioned Top-Level Acceleration Structures (PTLAS), with a unified GPU-driven API for building and updating them. This is part of a larger AgilitySDK release described in the parent post: https://devblogs.microsoft.com/directx/agil…

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