DevelopmentOct 28, 2026

[PREVIEW] Raytracing: Clustered Geometry, Partitioned TLAS, Indirect Acceleration Structure Builds

Today we’re introducing a preview of DirectX Raytracing (DXR) Clustered Geometry and Partitioned Top-Level Acceleration Structures (PTLAS), with a unified GPU-driven API for building and updating them. This is part of a larger AgilitySDK release described in the parent post: https://devblogs.microsoft.com/directx/agil…

Published by DirectX Developer BlogOpen original story

Magazine Core indexes and summarizes the source. The complete article remains with its original publisher.

Keep reading

More from Development

DevelopmentOct 28, 2026

Async Commands Fallback Layer

We’re pleased to announce that Agility SDK 1.620.1 includes a fallback layer for Batched Async Commands, letting developers use the new commands on hardware that doesn’t support t…

DirectX Developer BlogSource