DirectX Dump Files are now ready for your retail games
At GDC 2026, we shared our vision for bringing console-level GPU developer tools to Windows, and in June we released the DirectX Dump Files public preview. Thank you to everyone w…
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At GDC 2026, we shared our vision for bringing console-level GPU developer tools to Windows, and in June we released the DirectX Dump Files public preview. Thank you to everyone w…
Today, we are pleased to announce the release of Agility SDK 1.620 retail and Agility SDK 1.722-preview! Agility SDK 1.620 brings DirectX Dump Files to retail, along with Fence Ba…
Today we’re introducing a preview of DirectX Raytracing (DXR) Clustered Geometry and Partitioned Top-Level Acceleration Structures (PTLAS), with a unified GPU-driven API for build…
We’re pleased to announce that Agility SDK 1.620.1 includes a fallback layer for Batched Async Commands, letting developers use the new commands on hardware that doesn’t support t…
Microsoft and Infragistics are collaborating on Blazor through free, open-source components, new .NET 11 analyzers, and developer tooling. The post Blazor Welcomes Open-Source Con…
Build, query, and troubleshoot without leaving VS Code. The post PostgreSQL Like A Pro: Build, query, and troubleshoot without leaving VS Code appeared first on Microsoft for Deve…
Start a standalone Markdown note and use the opt-in Hot Exit preview to resume unsaved work next session. The post Keep your investigation between sessions appeared first on Visua…
Announcing the Type Server Protocol and our partnership with Meta The post Pylance + Pyrefly: bring your preferred type checker to Visual Studio Code appeared first on Microsoft f…
CppCon 2026 is a wrap! Microsoft returned to Aurora, Colorado, for a week of talks, technical discussions, and conversations with developers from across the C++ community. Microso…

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